MUCKY BASS ONE / COMING SOON

Shape your
bass sound.

Synthesis, modulation and processing for bass. Built around Mucky’s workflow, with separate control over the low-end foundation and upper character.

Get release updates
Bass One MAIN preview with active OUTPUT art
SUB · OSCILLATORS · FM · MODULATION · EFFECTSPreview interface · silent offline output example
macOS 12+ · Apple Silicon + Intel (Universal)AU · VST3 · StandaloneComing soon

01 / SOUND SOURCES

Build your bass
with sub, OSC and FM.

Balance a dedicated sub with dual oscillators and FM harmonics.

SUB — actual Bass One preview controls
Preview interface · illustrative settings

Set the sub level and body.

  1. 01
    LEVEL

    Set the low-end anchor.

  2. 02
    BODY

    Bring out its upper character, with smoothed manual changes.

  3. 03
    PITCH DROP

    Shape the opening punch.

SUB / LOW BANDProtected sub band
UPPER CHARACTERUpper harmonics

SPLIT controls the protected low-band routing. At zero, that protection is removed; the final balance remains patch-dependent.

02 / FILTER / DISTORTION

Filter the tone.
Add distortion.

Adjust brightness, resonance and distortion. Use the diffuser to change phase character.

FILTER — actual Bass One preview controls
Preview interface · illustrative settings

Shape tone with the filter.

  1. 01
    MODEL

    Ladder, Acid Diode or Sallen-Key character.

  2. 02
    CUTOFF + RESONANCE

    Place the focus of the tone.

  3. 03
    ENV DEPTH

    Turn a static filter into a gesture.

03 / MACROS / MODULATION

Add movement
with macros.

Assign controls to macros, set their ranges and combine two macros on the X/Y pad.

Bass One PERFORM preview with active OUTPUT art

PERFORM preview · silent offline output example

  1. 01 / ASSIGN

    Assign a control.

    Each of eight macros supports four assignments.

  2. 02 / SET THE DEPTH

    Set modulation amount.

    Set the amount and direction without changing the base knob value.

  3. 03 / PLAY

    Combine macros with X/Y.

    The X/Y pad combines two macros. Envelopes and LFOs add motion through supported routes.

See the modulation connectionsMOD preview interface with source, destination, amount and polarity columns

Eight native modulation slots · LFO 1 / 2 · ENV 1 / 2 · Mod wheel

Rotary ADSR controls now sit alongside the AMP, FILTER, FM and modulation envelope graphs. Use their native assignment menus for supported modulation and macro routes, while keeping direct curve editing.

04 / EQ / DYNAMICS

EQ, compression
and output control.

DYN groups the compressor and limiter. SPACE adds short early reflections with Amount, Tone and Width. Pitch and glide now sit in OUTPUT alongside master level.

EQ — actual Bass One preview controls
Preview interface · illustrative settings

Balance lows and highs with EQ.

  1. 01
    MODEL

    Three original digital EQ voicings.

  2. 02
    LOW BOOST / ATTEN

    Balance weight and low-end space.

  3. 03
    HIGH BOOST / ATTEN

    Shape presence and the upper edge.

OUTPUT / TECH VIEW

See the signal and peak control.

Switch OUTPUT from ART to TECH for stereo, waveform and gain-reduction views. These are two views of the same screen.

STEREO in the actual OUTPUT TECH preview
STEREO

See the relationship between the left and right output.

OSCILLOSCOPE in the actual OUTPUT TECH preview
OSCILLOSCOPE

Follow the output waveform over time.

COMPRESSOR in the actual OUTPUT TECH preview
COMPRESSOR

Read 0–4 dB of gain reduction. COMP and LIMITER must be on, with MASTER above 0 dB.

LIMITER in the actual OUTPUT TECH preview
LIMITER

Read current gain reduction and its two-second history. The final limiter controls sample peaks.

Code-rendered preview with measured offline processor output. Example: MASTER +6 dB, COMP on, threshold −18 dB, LIMITER on. No sound plays from these images.

NINE EFFECTS / THREE REORDERABLE SLOTS

Choose from nine Signature FX.

FANG Signature FX controls in the preview interface

Add driven, envelope-responsive filtering.

ACID
Main effect amount / performance control.
CUTOFF
Places the filter sweep in the spectrum.
RESO
Emphasises the frequency around cutoff.
MOTION
Sets the envelope-responsive movement of the filter.

TRY IT
Use FANG for resonant movement that responds to the attack of a note. Start with ACID low, find the useful CUTOFF region, then raise MOTION for a more pronounced gesture.

FANG uses a diode-ladder filter in its character path, with a protected low crossover.

PROCESSING ORDER

  1. 01COMP
  2. 02EQ
  3. 03SIGNATURE FX
  4. 04+ EARLY SPACE RETURN
  5. 05LIMITER

Simplified finishing path. DIRT can sit before or after the filter. Early SPACE takes a high-passed send before the Signature rack and returns before final peak control. Legacy patches retain their original post-rack room send until switched; Signature FX uses a high-passed character tap.

Full control reference28 modules · 144 control explanations

01 / INSIDE BASS ONE

Sound sources

A dedicated sub, two oscillators, an FM layer and noise can be balanced separately. A strong patch does not need every layer switched on.

SUB: level, body and pitch dropSet the weight and the first movement of the note before adding upper harmonics.
SUB: level, body and pitch drop controls in the Bass One preview interface
Preview interface · illustrative settings
SUB LEVEL
Balances the dedicated sub against the other sources.
SUB BODY
Adds body and harmonics around the sub. Manual and host BODY changes are smoothed over 5 ms; intentional modulation keeps its existing response.
PITCH DROP / DROP TIME
Sets the downward pitch movement at the start of a note and how long that movement takes.
SPLIT
Sets the protection boundary between the low foundation and character processing. Zero removes the protected crossover.
Sub Retrigger
A host-automatable setting in this build resets sub phase on new notes when enabled; it is not an extra front-panel knob.

Try this

For a short bass hit, start with the oscillators and noise down. Set the amp envelope to a short decay, then add a small pitch drop and adjust BODY.

Protection is a routing choice, not a promise of identical loudness or a finished mix at every setting.

OSC A / B: waveforms, tuning and stereo widthBuild the upper identity independently of the dedicated sub.
OSC A / B: waveforms, tuning and stereo width controls in the Bass One preview interface
Preview interface · illustrative settings
A / B / ON
Selects the oscillator bank and its power state; B has its own settings.
SAW / SQR / SIN / TRI / FLD / HOL / FRM / USER
Selects saw, square, sine, triangle, folded sine, hollow, formant or a custom harmonic shape.
LEVEL / PITCH
Balances each oscillator and transposes it independently, up to two octaves in either direction.
VOICES / DETUNE
Sets one to eight unison voices and the distance between them.
WIDTH / PHASE
Separates stereo spread from phase spread; a wider patch is a choice to check against the mix.
BEND / waveform-specific control
The wave-shaping control changes its name and role with the selected waveform.
REESE / CLASSIC or WILD
Adds motion to the oscillator. The opt-in Wild response applies to Saw and Square.
USER
Edits a shared 64-partial user shape, with 16/32/64-partial editing ranges.
MODEL on OSC A
Selects the separate Bass Model voice, rather than another ordinary oscillator waveform. Existing synthesis controls take model-specific roles.

Try this

For a Reese, leave the sub focused, choose SAW on A, add a few unison voices and a little detune. Introduce B at a lower level, then assign REESE and filter cutoff to a macro.

FL / FM: frequency modulationThe FM source has an independent level and two voicings with separate remembered settings.
FL / FM: frequency modulation controls in the Bass One preview interface
Preview interface · illustrative settings
FL / FM
Changes the selected FM voicing without copying the settings of one mode into the other.
LEVEL / FM INDEX or INDEX / HIGH CUT or TONE
Balances the source, sets modulation intensity and softens its upper edge.
MOD RATIO
Selects a modulator-to-carrier ratio from 0.5 through 8.
ENV AMT (FM)
Sets the signed envelope movement around FM mode’s base index.
ATTACK / DECAY / SUSTAIN / RELEASE
Four rotary ADSR controls and graph handles shape the selected voicing’s envelope. The rotary fields support assignment through the native control menu.
VELOCITY
Makes playing strength affect the FM response.
FM envelope assignment
Assign the visible Attack, Decay, Sustain and Release controls through their native menus. The graph remains available for direct envelope editing.

Try this

For a bell-like bass attack, start with a low FM level and index. Try ratio 2 or 3 and a short decay; bring the index up until the transient reads clearly, then trim HIGH CUT.

FL and FM retain separate settings. FM exposes its own ADSR; the former contour selector and advanced panel are not part of this interface.

NOISE: colour and levelA separately balanced noise source adds air, grit or an unpitched edge.
NOISE: colour and level controls in the Bass One preview interface
Preview interface · illustrative settings
TYPE
Chooses White, Pink or Brown noise.
COLOR
Shapes the noise spectrum.
LEVEL
Blends noise into the sound; turn it down when the bass needs a cleaner centre.

Try this

Add a little Pink noise to a short bass note, then lower COLOR until the texture supports the attack without masking the pitched layers.

02 / INSIDE BASS ONE

Filter, distortion and EQ

The filter, distortion, pitch behaviour and EQ are separate decisions. Small changes can be paired into one musical gesture later.

FILTER: cutoff, resonance and envelopeThree character models bring different responses; the filter envelope gives the tone its own articulation.
FILTER: cutoff, resonance and envelope controls in the Bass One preview interface
Preview interface · illustrative settings
CUTOFF / RESONANCE
Sets the frequency boundary and emphasis around it.
FILTER MODEL
Chooses Transistor Ladder, Acid Diode or Sallen-Key character.
SLOPE
Selects 12 or 24 dB in the character-filter path.
DRIVE
Pushes the selected filter’s input/character stage.
ENV DEPTH
Sets how strongly the dedicated FILTER envelope moves cutoff.
KEY FOLLOW
Makes the filter response track the notes being played.
CHARACTER / DIFFUSER
Switches between the character-filter path and the separate Diffuser option.
FILTER ADSR
The FILTER envelope has rotary Attack, Decay, Sustain and Release controls with native assignment menus, alongside its curve editor.

Try this

For a pluck, start with cutoff partly closed and moderate resonance. Raise ENV DEPTH and shorten the FILTER decay so the attack opens while the body stays darker.

DIFFUSER: all-pass phase shapingA separate all-pass design provides another kind of movement and colour.
DIFFUSER: all-pass phase shaping controls in the Bass One preview interface
Preview interface · illustrative settings
CUTOFF
Moves the all-pass network’s frequency region.
RES / ENV DEPTH
Higher RES groups the all-pass stage frequencies closer to cutoff. ENV DEPTH applies the filter envelope to cutoff.
STAGES
Chooses one to twelve stages.
MIX
Blends the processed phase character.
PAN / spread control
Sets the stereo phase-spread amount.
DRIVE
Adds input character before the network.

Try this

Start with a low MIX and move CUTOFF slowly. Increase STAGES only as much as the phrase needs, then compare the result in mono.

This is not another 12/24 dB low-pass model; its all-pass phase behaviour is different.

DIRT: distortion and speaker characterDrive, asymmetry, erosion and cabinet damage can be shaped separately, before or after the filter.
DIRT: distortion and speaker character controls in the Bass One preview interface
Preview interface · illustrative settings
FILTER PRE / POST
Changes where DIRT sits relative to the filter.
DRIVE / BIAS
Sets drive and asymmetric colour.
SKEW / PIVOT / DRIFT
Changes the character and movement of the drive response.
GAIN COMP
Adjusts compensation for the level change introduced by the drive stage.
BUZZ
Adds a separate rough harmonic texture.
ERODE / ERODE FREQ / ERODE WIDTH
Sets erosion amount and the frequency region and spread of that texture.
CONE / CONE TYPE
Adds speaker-like damage, with Broken Cone, Blown Cab or Vintage character.
ON
Bypasses the DIRT module for comparison.

Try this

For a growl, start with moderate DRIVE, add BIAS and only a small amount of BUZZ. Compare filter PRE and POST, then compensate level before deciding which is better.

OUTPUT: pitch, glide and note transitionsPitch, Fine, Glide and Drift now sit together in the MAIN OUTPUT panel.
OUTPUT: pitch, glide and note transitions controls in the Bass One preview interface
Preview interface · illustrative settings
MASTER PITCH / FINE
Transposes and fine-tunes the instrument.
GLIDE MODE
Off disables slides; Legato applies them to connected playing; Always applies the selected glide behaviour to note changes.
GLIDE TIME
Sets slide time.
RATE LAW
Chooses Constant Time or Constant Rate behaviour.
LEGATO
Selects Retrigger or Sustain behaviour for connected notes.
ANALOG DRIFT
Adds small pitch variation.
Advanced glide controls
Host parameters include tempo-sync rate, curve, bend and humanise alongside the main pitch controls.

Try this

For an 808 phrase, choose MONO and Legato glide. Overlap only the notes that should slide, then adjust GLIDE TIME to the rhythm.

These controls have moved within the interface; saved pitch and glide parameters retain their identities.

MASTER EQ: low and high tone controlsThree original digital voicings provide broad tone shaping inside the instrument.
MASTER EQ: low and high tone controls controls in the Bass One preview interface
Preview interface · illustrative settings
EQ MODEL
Chooses Vintage Passive, Vintage Console or Modern Console.
EQ MODE
Selects the available EQ operation mode; Manual exposes the direct band controls.
LOW frequency / BOOST / ATTEN
Places the low-frequency region and balances boost with attenuation.
HIGH BOOST frequency / BOOST / BROAD
Places and shapes upper emphasis.
HIGH ATTEN frequency / ATTEN
Controls the darker side of the upper balance.
ON
Bypasses EQ for a level-conscious comparison.

Try this

For a bass that needs more definition, try a small high boost with a broad setting before raising oscillator level. Revisit low boost/attenuation against the kick.

These are original digital character processors. Specific hardware models, endorsements and circuit-exact emulation are not claimed.

03 / INSIDE BASS ONE

Macros, envelopes and sequencing

Create the sound first, then decide which movements should stay close to the hands. Assignment amounts, polarity and base values remain distinct decisions.

ENVELOPES: amplitude, filter and modulationAMP and FILTER have dedicated roles, while ENV 1 and ENV 2 are assignable modulation sources.
ENVELOPES: amplitude, filter and modulation controls in the Bass One preview interface
Preview interface · illustrative settings
AMP / FILTER / ENV 1 / ENV 2
Selects the envelope editor.
ATTACK / DECAY / SUSTAIN / RELEASE
Rotary Attack, Decay, Sustain and Release controls set arrival, decay, held level and release. Native menus expose supported assignments; graph handles still edit the contour.
A CURVE / D CURVE / R CURVE
Changes the shape of the corresponding stages where offered.
Graph handles / expand
Edits the contour directly or opens the larger editor.
ENV 1 / ENV 2 routes
Applies an additional envelope to a supported destination using the routing matrix.

Try this

Keep the AMP envelope long enough for the phrase, but make the FILTER envelope shorter. The note can sustain while its initial brightness settles.

LFO 1 / 2: repeating and one-shot modulationTwo LFOs provide repeating, note-retriggered or one-shot movement.
LFO 1 / 2: repeating and one-shot modulation controls in the Bass One preview interface
Preview interface · illustrative settings
LFO 1 / LFO 2
Selects the source to edit.
RATE / MODE / FREE HZ
Chooses tempo-related timing or free speed.
TRIGGER
Selects Free, Retrig or One-Shot behaviour.
SHAPE / editable graph
Chooses a shape or edits a custom curve with points and bends.
PHASE / SKEW / SMOOTH
Sets the starting position, contour bias and smoothing.
SOURCE AMT
Scales the source before its assignment amounts are applied.

Try this

For a rhythmic wobble, set a tempo-related rate, choose Retrig and route LFO 1 to Master LP. Start with a small amount, then redraw the curve to make the opening less symmetrical.

Eight macros: up to four controls eachEach macro can control up to four supported destinations with independently signed amounts.
Eight macros: up to four controls each controls in the Bass One preview interface
Preview interface · illustrative settings
Macro name
Rename a macro for the musical gesture it performs, rather than leaving it as an unexplained control number.
Assignment / destination menu
Use the source or target’s assignment controls, including the existing right-click routing path, to choose supported destinations.
AMOUNT
Sets how far each destination moves. Negative amounts move in the opposite direction.
Base value
Sets the starting sound independently of an assignment’s depth.
Macro automation
Keeps the chosen gesture available to the host’s automation system.

Try this

Create a BRIGHTER gesture that raises filter cutoff while reducing a little drive. Start with small opposing amounts and check both ends of the macro.

Mapping applies to the destinations exposed by this build. It is not a promise that every menu, special-state editor or decorative control is a modulation target.

MOD: modulation routing and depthThe routing page makes sources, destinations and depth explicit.
MOD: modulation routing and depth controls in the Bass One preview interface
Preview interface · illustrative settings
SOURCE / DESTINATION
Selects the modulation source and a supported target.
AMOUNT
Adjusts positive or negative modulation depth.
UNIPOLAR / BIPOLAR
Chooses how a source’s range is interpreted by the route.
+ ADD ROUTE / remove
Creates or removes an available route without changing the base knob value.
LFO / ENV / MOD WHEEL
The modulation matrix provides eight slots for LFO 1, LFO 2, ENV 1, ENV 2 and the mod wheel. Macro assignments use their own four-slot-per-macro layer.

Try this

Route ENV 1 to a tone parameter for a short accent, then use LFO 2 at a much smaller amount for slower movement. Inspect both routes before adding another.

PERFORM: X/Y, keyboard and expressionA focused performance view keeps macros, X/Y and playing controls together.
PERFORM: X/Y, keyboard and expression controls in the Bass One preview interface
Preview interface · illustrative settings
X / Y assignments
Choose the two macro axes on the pad.
X/Y pad / axis sliders
Moves two macros together; the labelled axis sliders allow individual adjustment.
X/Y gesture
Drag the pad or its axis controls to move the assigned macros. The physical keyboard remains available to the host.
PITCH / MOD / BEND / OCTAVE
Provides the on-screen pitch, modulation and keyboard-range controls.
MONO / POLY / SPLIT
Chooses one shared voice, per-note voices, or polyphonic upper parts with a lowest-note sub anchor.
MPE
Per-note expression depends on a compatible controller and host configuration.

Try this

Put brightness on X and harmonic motion on Y. Record a restrained pad movement, then refine the same gesture with automation.

Computer-keyboard handling remains host-sensitive. In plug-in use, the DAW’s normal keyboard and transport behaviour remains separate from preset text entry.

SEQ / ARP: arpeggios and note sequencingUse held notes for an arpeggio, or open the editor to generate and refine a sequence.
SEQ / ARP: arpeggios and note sequencing controls in the Bass One preview interface
Preview interface · illustrative settings
ARPEGGIATE / SEQUENCE / ON
Selects the musical mode and switches processing on or off.
RATE / GATE / RANGE
Sets timing, note length and octave range.
UP / DOWN / UP-DOWN
Chooses the arpeggiator’s note order.
SCALE / STYLE / GEN
Sets the sequence’s musical constraints and generates a starting pattern.
MUTATE / DENSITY / TIE / SLIDE / ACCENT
Varies the phrase and its articulation.
Piano roll
Edits the notes of the sequence.
MIDI OUT
Makes sequence MIDI available where the host and plug-in format support it.

Try this

Generate a sparse phrase, keep the useful notes and reduce density before adding slides. Use the piano roll to turn a generated start into a deliberate bassline.

MIDI routing is host-dependent; this page does not promise that every DAW exposes plug-in MIDI output in the same way.

04 / INSIDE BASS ONE

Nine Signature FX in three slots

Choose three effects, reorder the rack and bypass individual slots to compare. Each effect has a large performance macro and three detailed controls. Each effect can occupy one slot at a time.

FANGAdd driven, envelope-responsive filtering.
FANG controls in the Bass One preview interface
Preview interface · illustrative settings
ACID
Main effect amount / performance control.
CUTOFF
Places the filter sweep in the spectrum.
RESO
Emphasises the frequency around cutoff.
MOTION
Sets the envelope-responsive movement of the filter.

Try this

Use FANG for resonant movement that responds to the attack of a note. Start with ACID low, find the useful CUTOFF region, then raise MOTION for a more pronounced gesture.

FANG uses a diode-ladder filter in its character path, with a protected low crossover.

PRESSUREAdd cabinet weight, grit and controlled low-octave energy.
PRESSURE controls in the Bass One preview interface
Preview interface · illustrative settings
MASS
Main effect amount / performance control.
BODY
Tunes the cabinet-like body and resonance.
GRIT
Adds roughness to the extra body.
CLAMP
Contains the added energy.

Try this

Bring up MASS for a heavier bassline, tune BODY against the kick, then add GRIT. Use CLAMP to contain the generated low layer.

The low-octave layer depends on confident note tracking; CLAMP treats the generated layer.

ALLOYBuild synthesized harmonies around the bassline.
ALLOY controls in the Bass One preview interface
Preview interface · illustrative settings
VOICE
Main effect amount / performance control.
HARMONY
Chooses the harmonic voicing.
FORMANT
Moves the vocal-like spectral character.
CLARITY
Controls how clearly the harmonic structure reads.

Try this

Choose a HARMONY for the phrase, adjust FORMANT for its spectral colour, then use CLARITY and VOICE to place the added layer in the mix.

ALLOY synthesizes a harmonic layer around the bassline.

FRACTUREAdd bit-crushed texture and short, decaying repeats.
FRACTURE controls in the Bass One preview interface
Preview interface · illustrative settings
BREAK
Main effect amount / performance control.
CRUSH
Sets the digital reduction character.
SLICE
Sets the length of the repeating fragments, freely or in sync.
DECAY
Controls how the repeated fragments fall away.

Try this

Keep BREAK modest for texture, or push it for a stuttering accent. CRUSH adds digital roughness; SLICE and DECAY set the repeating fragment and how it falls away.

SLICE offers free timing and the supported sync divisions.

FRICTIONAdd moving width with chorus, flange or phaser modulation.
FRICTION controls in the Bass One preview interface
Preview interface · illustrative settings
MOTION
Main effect amount / performance control.
MODE
Chooses Chorus, Flange or Phase behaviour.
RATE
Sets the motion speed, freely or in sync.
FEEDBACK
Feeds more of the effect back into its movement.

Try this

Start with CHORUS for subtle width. Choose FLANGE or PHASE for more resonant sweeps, then balance RATE and FEEDBACK before raising the main MOTION amount.

MODE selects CHORUS, FLANGE or PHASE.

VECTORCreate reverse, pitched phrases from captured audio.
VECTOR controls in the Bass One preview interface
Preview interface · illustrative settings
FLIGHT
Main effect amount / performance control.
INTERVAL
Sets the pitch interval of the reversed phrases.
LENGTH
Sets the phrase length.
SMEAR
Softens and spreads the transformed phrase.

Try this

Use VECTOR for an answering phrase or a turnaround. Set INTERVAL, choose LENGTH, then soften the captured phrase with SMEAR and blend it using FLIGHT.

Captured signal history supplies the reverse phrases; allow the played part to fill that history.

AFTERAdd slapback, tape-style repeats, early reflections or a diffuse tail.
AFTER controls in the Bass One preview interface
Preview interface · illustrative settings
SPACE
Main effect amount / performance control.
MODE
Chooses Slap, Tape, Early or Cloud character.
TIME
Sets the time scale, freely or in sync.
FEEDBACK
Sets how much of the return continues into the tail.

Try this

Choose SLAP for a short answer, TAPE for repeats, EARLY for reflections or CLOUD for a more diffuse tail. Set TIME and FEEDBACK, then blend with SPACE.

AFTER’s EARLY mode is part of the Signature rack. The dedicated SPACE tab has its own separate early-reflection engine.

IMPACTShape sustain and attack with multiband compression and saturation.
IMPACT controls in the Bass One preview interface
Preview interface · illustrative settings
DENSITY
Main effect amount / performance control.
UP
Brings quieter detail forward through upward processing.
DOWN
Controls stronger material through downward processing.
SNAP
Shapes the attack emphasis.

Try this

Use DENSITY to blend a stronger parallel treatment. UP brings out sustain, DOWN controls the louder material and SNAP changes how the attack reads.

IMPACT is a coloured parallel treatment for the bass part.

RIFTTurn captured notes into frozen and granular textures.
RIFT controls in the Bass One preview interface
Preview interface · illustrative settings
MORPH
Main effect amount / performance control.
SIZE
Changes the fragment/grain size.
MOTION
Changes the movement of the granular texture.
SHINE
Shapes its brighter spectral character.

Try this

Use a restrained MORPH amount for moving texture, or push it for a transition. Explore SIZE first, add MOTION and finish with SHINE to place the top end.

Note attacks feed the captured, frozen and granular material.

05 / INSIDE BASS ONE

Output and preset management

The mix chain is part of Mucky’s way of building a sound. It supports experimentation while leaving the final balance to the track.

DYN: compressor and final limiterA dedicated TONE tab groups compression and final peak control.
DYN: compressor and final limiter controls in the Bass One preview interface
Preview interface · illustrative settings
COMP / THRESHOLD
Enables compression and adjusts its threshold. Ratio and timing are internally tuned; there are no free attack/release knobs.
LIMITER / CEILING
Enables the final stereo-linked peak stage and sets its ceiling after the dry signal and SPACE return.
Dynamics display
The DYN panel shows the compressor/limiter relationship; it is separate from the pitch and master controls in OUTPUT.

Try this

Compare compression on and off at a similar perceived level, then choose the limiter ceiling deliberately.

The compressor engages with COMP and LIMITER enabled and MASTER above 0 dB. Its fixed 4:1 policy allows up to 4 dB of reduction. The final limiter controls sample peaks.

SPACE: short early reflectionsA separate spatial module adds short reflections with Amount, Tone and Width controls.
SPACE: short early reflections controls in the Bass One preview interface
Preview interface · illustrative settings
AMOUNT / ON
Enables and blends the spatial return from a high-passed send.
TONE
Adjusts the colour of the Early SPACE reflections.
WIDTH
Adjusts stereo width in the Early SPACE engine.
USE EARLY SPACE
Older patches retain their Legacy room until explicitly switched. Tone and Width are disabled in Legacy mode; new patches default to Early.

Try this

Start with a small Amount, shape Tone, then adjust Width while checking the low-end balance in context.

This is short spatial placement. AFTER remains a separate Signature FX with its own echo and space modes.

OUTPUT: master level and visual feedbackMaster level and pitch/glide share the OUTPUT panel; DYN and SPACE have their own tabs.
OUTPUT: master level and visual feedback controls in the Bass One preview interface
Preview interface · illustrative settings
MASTER
Sets the output level and the instrument’s level/dynamics interaction.
HARMONICS / METER / HEAT MAP
Provides spectral and level feedback alongside the output display.
ART / SONIC BOOM
Offers output visualisation and the existing optional idle artwork behaviour.

Try this

Set pitch and glide in OUTPUT, then rebalance MASTER after processing. Check compression in DYN and ambience in SPACE rather than looking for those controls in OUTPUT.

Sub protection, compensation and limiting are tools, not an automatic guarantee of stable perceived loudness, clipping-free output with protection disabled, or a finished mix.

Presets: save and recall soundsThe preset workflow connects the sound, processing and performance assignments.
Presets: save and recall sounds controls in the Bass One preview interface
Preview interface · illustrative settings
Preset name / previous / next
Browses the available sounds and identifies the current patch.
Browser / search / tags / favourites
Finds sounds by their supplied metadata and keeps useful choices close.
Save / personal copies
Keeps variations without overwriting a supplied factory sound.
Import / export packs
Uses the existing preset tools for separately supplied packs.
MENU / size / appearance
Provides the available interface preferences and product information.

Try this

Save a neutral version first, then save a second variation with more movement. Give the macros musical names before exporting a pack.

The final release bank is being prepared. Its contents are confirmed with the supplied installer; no fixed final preset count or future pack entitlement is promised.

SOUND FROM THE INSTRUMENT

Bass One audio demos — in preparation

Recordings from the verified Bass One build are being prepared. They will be added here when available.

Existing preview sketches — not Bass One recordings

These synthesized placeholders illustrate musical directions and the audio player. They do not demonstrate the native Bass One engine.

Placeholder audio. These four original synthesized sketches preview the musical directions. They are not recordings from Bass One. Start with your volume low.

Sub Foundation

01 / 120 BPM / PLACEHOLDER

A clean, rounded sub groove with soft octave accents.

0:00 / 0:08SYNTHESIZED SKETCH

Reese Pressure

02 / 128 BPM / PLACEHOLDER

A wide, detuned bass riff over a steady mono low end.

0:00 / 0:08SYNTHESIZED SKETCH

FM Donk

03 / 130 BPM / PLACEHOLDER

A hollow FM pluck with a bouncing, syncopated groove.

0:00 / 0:08SYNTHESIZED SKETCH

Acid Motion

04 / 126 BPM / PLACEHOLDER

A resonant sixteenth-note sequence with accents and short slides.

0:00 / 0:08SYNTHESIZED SKETCH

WHY BASS ONE

Mucky’s bass production workflow

Mucky’s bass workflow has developed through twenty years of producing: a dependable foundation, the right harmonics for the emotion of a part, and a familiar chain for shaping the result. Bass One brings those decisions into one instrument, from the source to the final dynamics.

The design goal is freedom to experiment with character and movement while keeping the low-end anchor easy to control. The protected split, independent layers, compensation and output tools support that goal; a finished balance still depends on the patch and the track.

The filter, EQ, FM, waveform and distortion choices reflect Mucky’s studio preferences. Their digital implementations use original character models rather than claiming a circuit-exact copy of a named hardware unit.

Knowledge is energy that is meant to be shared.

Planned development and preset packs

Mucky intends to keep developing the instrument as his own production methods evolve, share sounds from future sessions in separate preset packs and develop other tools in the same spirit. These are plans, not a release schedule, a promise of included packs or a guarantee of future updates.

The music behind the tools

Target for the upcoming Mac release: macOS 12 (Monterey) or later. Final macOS 12, native Intel and DAW qualification remains pending. A compatible 64-bit AU or VST3 host is needed for the plug-in. Standalone runs without a DAW. Specific DAW versions are not yet listed as qualified.

Current Mac build version 0.1.0 · Windows is coming soon. The next release bank is being finalised. Mucky Essentials 01 is a separate pack and is not bundled in this installer.

COMING SOON / EMAIL UPDATES

Bass One release updates

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Bass One news and Signature Mucky Drums through the existing email list. Signup is separate from buying or downloading the instrument.

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BASS · DRUMS · IDEAS

Pair it with

Each item has its own price and checkout

02 / THE DRUMS

Mucky Drum Samples

One-shots from ten years of Mucky’s productions. Kicks and hits to sit next to the bass.

$19.95 USD · Available now

See the drums

03 / THE IDEAS

Sonic Boom

A small studio book and card deck. Something to open when a session needs a different way in.

In preparation

See Sonic Boom

Computer activation and offline use

New licences allow the named buyer to register up to two computers at a time. Activation and buyer-approved replacement require an internet connection. A replaced computer that remains offline can still use its previously issued file. Earlier purchases keep the terms supplied with their order.

After payment, approve each computer and import its signed, machine-bound .mb1license file in Bass One. Once activated, playback works offline indefinitely with no periodic renewal or mandatory internet checks. Keep your signed licence file and support serial private, and keep a backup for future installations.

Licence terms

Installation

Check your Mac and format, then follow the guide supplied with your exact build.

Installation guide

Presets and packs

The release bank is being prepared. Use the bank supplied with the exact installer and import separately supplied packs when received.

Preset guide

Support

Include your version, operating system and host with your question.

Contact Support